Eligible classes
ConfirmedRegular 2nd job classes only. No class duplication: each team needs 7 different classes.
Bring your best seven. Regular 2nd jobs only. Every team plays every other team once, the top 4 fight it out in the playoffs, and every match is streamed live. Register your team in game at the 7v7 Practice Arena in Prontera, or create a ready-made character on the website.
Register a full team in game, or create a ready-made Lv 99 character on the website and sign up in one go.
Up to 7 players. The party leader is your team captain, and your party name becomes the team name.
Talk to 7v7 Practice Arena in Prontera (164, 174) and pick October 12 Event Registration.
Only the party leader can register, even alone. Members in the party must be online, on regular 2nd jobs, each on a different class. Add the rest later with Update my team roster; a match needs all 7.
Your team shows up below within seconds. The captain can withdraw until registration locks.
No team yet? Talk to the same NPC and choose Register as a free agent. Captains find you in the Registered Players list below, and when a captain registers a party you're in, you join that team automatically. Want to captain instead? Create a party and register it yourself; you don't need to leave the free agent list first.
See registered playersLog out of the game, open Create a character below and log in with your RWC Classic username and password. You need a free character slot.
Pick a regular 2nd job, hair and name. It starts at Base Lv 99 / Job Lv 50; spend all status and skill points.
Choose equipment and cards from the Episode 5 whitelist within the refine limits, and take NPC supplies up to your weight limit.
Your character is made and signed up as a free agent. Log in, join a captain's party, and you're on the team when they register it.
Same rules either way. One registered character per account, one team per player, no duplicate classes in a team, and the server checks everything again when you create the character.
Create a characterSections marked Proposed are not final until the organizers approve them.
Regular 2nd job classes only. No class duplication: each team needs 7 different classes.
Banned items and cards are checked automatically by the in-game gear scan at arena entry and during matches.
| Level 1 weapon | +7 |
| Level 2 weapon | +6 |
| Level 3 weapon | +5 |
| Level 4 weapon | +4 |
| Armor, shield, garment, footwear, headgear | +4 |
Applies to all equipped and carried spare gear, including gear switched during a match.
| NPC potions: Red, Orange, Yellow, White, Blue, Green | Allowed |
| Concentration, Awakening and Berserk Potion | Allowed |
| Fruit, food, Honey, Royal Jelly, Panacea and other non-potion healing | Banned |
| Slim/Condensed potions and potions NPCs don't sell | Banned |
| Fly Wing and Butterfly Wing | Banned |
| Arrows sold by NPCs or made with Arrow Crafting | Allowed |
| Scrolls (all variants) | Banned |
| Yggdrasil items, food buffs, Speed Potion | Banned |
| Gemstones, traps, Holy Water, other skill reagents | Allowed |
Quantity caps for skill reagents, if any, will be announced.
| Format | 7v7 round robin (best of 1), then top 4 playoffs: semifinals best of 3, Grand Final best of 5 |
| Classes | Regular 2nd jobs only, no duplicate classes per team |
| Preparation | 60 seconds frozen before each round |
| Round limit | Maximum 7 minutes |
| Elimination | Instant removal upon death; no resurrection or re-entry during the round |
| Resupply | 5 minutes between playoff rounds |
| Auto recall | All registered competitors return automatically for the next round |
| Victory | Round robin: one round decides the match; semifinals first to 2; Grand Final first to 3 |
Free agents are looking for a team. Whisper them in-game and invite them to your party.
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Every team plays every other team once. Win = 1 point, loss or draw = 0. The top 4 go to the semifinals.
| # | Team | Played | Wins | Draws | Losses | Points | Status |
|---|
| # | Team A | Result | Team B | Arena | Status | Time (PHT) |
|---|
Rounds are recorded automatically when a fight in the arena ends. GMs can correct results at the NPC.
Semifinals are best of 3 (first to 2). The Grand Final is best of 5 (first to 3). Numbers are rounds won.